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Channel: Mobile – in search of Space Monsters
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An introduction to designing mobile arcade games

Before I start to present some thumbnail views of potential mobile game designs I just want to recap a few thoughts on the control system and a rough structure for the design of each game. So much in...

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Some thoughts on a context based HTML5 platform adventure

I’ve been toying with the idea of an arcade game in which the player controls a character that must escape from a dark and creepy tower. In fact being extremely inventive with my naming I’m calling the...

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Electromaster – awesome iOS shooter game with single touch controls that work

A game that I’ve enjoyed a huge amount of late is Electromaster. It carries that irresistable blend of retro, arcade action and compelling gameplay.    The premise is simple. You control your electro...

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Building your own mobile web gaming portal – the games

I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving...

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Taking on the app stores – step 1: Google

I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in Google et al. My goal...

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Some (more) thoughts on a football game

It’s World Cup year. As a football lover I love the world cup finals. This year we are in Brazil, the home of traditionally the most exciting team in the world. Brazil are generally the neutrals...

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Article about the perception of HTML5 as a gaming technology on Gamasutra

I recently posted an article on Gamasutra about the association with HTML5 and gaming. I go in to a little detail about how we as HTML5 game developers can improve the perception of HTML5 as a viable...

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Continuing to target the arcade gaming niche with my HTML5 games

Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control...

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HTML5 as a search term – we’re almost there

I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a...

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Staying true to the golden days of the videogame arcade in modern mobile gaming

If you were a kid in the late 1970s and early 1980s you’ll no doubt remember the wonderyears of the videogame arcades. The thrills of the new technology that provided hours of fun for us young gamer...

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Kyle Comet and the Toxic Laboratory

A quick update to say that a new game is on the Apple iOS AppStore. Kyle Comet is a young space hero that I once wrote a story about and self published. You can find it on Amazon here....

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